Mario Party 8 is one of my favorite video games. I don’t really play it to play the “party mode,” which is the mode where you play on different themed board game-like levels. I like to play the minigames. There are those I love, and those I don’t like very much. This list will be based on how difficult, fun, and engaging the games are. It will be divided into five posts. Extras Zone minigames are excluded from this list.
#65: Flip The Chimp. I find this to be the most frustrating minigame. I can never switch the monkey in time for me to avoid the falling coconuts. I always end up with the monkey at the very bottom of the tree. I swear, this minigame was invented with the intention of only letting the computer characters win. I internally scream as loudly as I can whenever this minigame is selected to play.
#64: In The Nick Of Time. This minigame is practically impossible for me to beat. No matter what I do, I can never get the hands on the clock to move. It says stagnant all the time. I don’t know if I’m doing something wrong, or if the motion controls from the Wii Remote are broken. Either way, this minigame is frustrating, but less frustrating than Flip The Chimp.
#63: Sick And Twisted. I literally have only seen one instance where a player actually won this minigame. Every other time has always been a tie. It’s really hard to predict when the platforms are going to stop and fall, taking the characters with them. Makes my brain bananas.
#62: Frozen Assets. I see this as a stressful hit or miss game. I feel really under pressure in this game. Trying to get even one gem is like trying to find a needle in eleven dozen haystacks. I think that with enough practice, I will feel less like that.
#61: Chump Rope. In my opinion, this game is extremely biased towards the player who is turning the rope. The only way I got the three players who were jumping over the rope to win was to intentionally turn the rope as few times as I can. It might be possible for the three players to win without the one player who turns the rope intentionally avoiding turning it. I can’t be sure, though.
#60: Cardiators. Another chance minigame. This is really nerve-wracking, because it’s impossible to know which card you will pick. You might do or receive little damage, or you might do or receive quite a bit of damage. There’s no way to know!
#59: You’re The Bob-omb. The suspense of this minigame is extreme. The fuse goes so slowly. You can never tell where that fuse will end! Halfway through, or trigger the Bob-omb? That is the question.
#58: Gun The Runner. I can’t be sure if this game was intentionally built to make the three players win. I’ve only seen the three players win. I might have seen the one player win, but I can’t be sure. This game feels like the opposite of Chump Rope.
#57: Cut From The Team. This is called a Challenge Minigame for a reason. It’s challenging to predict who will cut a string that will send someone flying and cause them to not be a winner of the game. Also, the suspense and then the surprise of being launched away is high.
#56: Lava Or Leave ‘Em. I haven’t played this minigame much, but it looks tricky. Trying to avoid falling in the lava and being hit by the fire creatures is a big task to handle. I do like the idea of seeing your opponents burn. Kind of a mood booster after a rough day.
#55: Power Trip. Another minigame I haven’t played in a long time, if not ever. The goal here is to knock people off the stage. Sounds like a really tough minigame to win if you’re not the player knocking the players to the pits.
#54: Crops N’ Robbers. Love the gardening theme of it. It’s basically gardening in real life, picking carrots and getting rid of moles. Except in a video game. And with a time limit. And to win coins if you’re playing in board game mode.
#53: Loco Motives. I played with trains a lot growing up. My siblings and I even had a train table for our toy trains. This is a nerve wracking one, I won’t lie! Hard to avoid popping the balloons.
This list is to be continued! Next: Rankings 52-40.